Videogame UI

Mistborn HUD

HUD Design project for a fictional video game based on the book Mistborn by Brandon Sanderson.

Role

UI Designer

Tools

  • Figma
  • Illustrator

Timeline

April 2025 - June 2025


Description

I made this video game interface thinking I would practice my abilities in design in a different medium that I didn't know before, in addition to practicing the autolayout and component tools in Figma.

I considered the gameplay as an action game with powers, which would be reflected within the interface itself, and was easy to understand.


Navigation Map

To begin designing, I made a navigation map based on the flow between every screen of a video game of this same style, considering the home, configuration, load game, and inventory screens.


References

With the navigation map in hand, I conducted research on references that allow me to have a visual guide of what the standard is for each of the screens.


Style guide

To create the style guide, I chose serif fonts and brown tones based on the atmosphere of the book it is based on.

For the icons, I took the power symbols of the books, and for the buttons, I used the most common location of the elements based on the references.

Ficha detallando las tipografías, iconos, botones, ilustraciones, logotipo y paleta cromática

Before I started with the mockup, I designed a wireframe of the 6 most important screens based on the navigation map, which are home, configuration, HUD, power selector wheel, and inventory.


I apply the graphic elements and design every screen, and add the content corresponding to every page.

The most significant change I made was the background, which consists of flames, referring to the extremely hot world in which the book unfolds.

The base 3D render for the HUD screens I made, taking free assets, but only as a placeholder.